I dunno how much people know this, probably a lot, but this really helps to make something look more different than it was originally made.
This works on any pmd editor version, but some bones might be weighted weird and might not move good. And it's better to make it longer than shorter, because it does not work good with shortening
PD: Sorry for my bad English XD
thanks at least i know how to make the hair long
and mess with it
I agree, Twilight sucks XD
I mean, like if a model dosen't have bones, can bones be made from scratch or do you have to give it another model's bones?
Well, what's a vertice?
(Hahh, sorry, I'm new at this and don't really understand it too well... )
I say, your tutorials are much easier to understand than alot of the other ones I've seen =w= I may rummage through your gallary the next time I get stuck XD
Oh, y'know I used your tutorial to help me put new bones on a model, and it was going pritty good, but then I started trying to compare its bones to Miku's bones to see why the leg wouldn't turn like how I wanted it to, but I think in the process I broke something because now when I test it, it has a messege that popps up with a bunch of boxes (lol kanji the computer won't read) and the bone dosen't move at all XD;;
I think I'm gonna have to start over again, though I'm pritty curious why it did that... oh well, lol XD
Still, I'm happy I got that far~! /(*w*)/ Wouldn't have without your help~
Long hair kind of fits to Meiko.
You can save the model with any expression and/or pose and make pose data with TransformView too, right? (At least that's how mines is working)