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_PMDE_ Poor-man's UV map

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Description

Not the best- but it works!

Ok.. So everything is in there, but:

1.If you don't need to turn on UV map as the image loads on it's own on the part, but is mirrored and squashed (like kaito's chest): turn on the uv map. By turning on it twice you will not turn it off but you will make it normal and not mirrored

2.Don't be afraid to experiment, even if the uv map is not perfect you can get better by experimenting on the techniques. For example you want to know where lips are- separate them and color them not black but red. This way the wires will be red and you will be able to see the lips
Image size
2560x8500px 4.54 MB
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Comments34
lore-mx's avatar
If you can switch it to a PMX, you can export it as a OBJ, and then use a program called UV mapper. I would have to delete each part and save it as a OBJ, but that's not really hard.
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